Kevin Lyons (New York, USA)

Kevin Lyons (New York, USA)
"A good character design should make you smile. Pure and simple. It is a character you might see every day. A good character blends a lot of characteristics from several strong personalities. A wise guy. A con artist. A hopeless romantic. A practical joker … you can imagine them living around you."
Kevin Lyons's work demonstrates how a simple line drawing can make an interesting character. He lives and works in Brooklyn, New York and has created a series of characters called Monsters, that have appeared on television and on film, as well as being screened onto T-shirts and totes and embroidered on bags, backpacks and hats. They also often appear in print and in artwork and have popped up on such varied surfaces as trash-cans, bathrooms, wallpaper, sneakers, candy, birthday cakes and cookies!
IdN v19n6: Character Design Issue p22-23
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IdN v19n6: Character Design Issue — Character Building
A good story, in any medium, is only as interesting as the characters in it. How do you invent a fictional being with which the whole world can identify? If we knew the answer we'd be millionaires, but there are plenty of people out there trying hard to come up with the next Mickey Mouse or Homer Simpson. We talk to some of them about the difficulties and satisfactions of this challenge and ask them what advice they would give to someone starting out on the character-building path.
IdN v19n6: Character Design Issue (US$19.95)
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Randi Antonsen (Trondheim, Norway)
"I think that I have prospered by believing in myself and continuing to discover what I consider to be exciting, without comparing myself with others. You have to be a gentle tiger!"
"Personally, I love characters to have humour and an element of story-telling. If one of our character designs can make someone laugh then that’s the best thing ever."
"A good character design has to be able to communicate a message and be attractive. The most challenging part about it is to communicate a concept that the character has. We aim to design characters who have relaxed elements."
The Metric System – Are Kleivan, Christian Schnitler (Oslo, Norway)
"The future of Norwegian design lies in its becoming more integrated into the corporate world."
Kerem Suer (San Francisco, USA)
"I’ve always thought of interactive design as a language between humans and computers. When you think about it, technology, computers, phones and interfaces aren’t organic in nature."
"A good character design should make you smile. Pure and simple. It is a character you might see every day. A good character blends a lot of characteristics from several strong personalities. A wise guy. A con artist. A hopeless romantic. A practical joker … you can imagine them living around you."