Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA
Scott Snibbe – San Francisco, USA

"A good interactive designer should possess a sense of curiosity, and have a mastery of some sub-domain, such as animation, graphic design, etc. You have to master at least one field."

The name Scott Snibbe first began to resonate when he released Biophilia, the world’s first app album, in collaboration with globally renowned avant-garde singer Björk. Biophilia is a multimedia exploration of music, Nature and technology, each in-app experience pertaining to the relationships between musical structure and natural phenomena. He has gone on from there to produce interactive designs for museums, music and games.