Superdeux (San Francisco, USA)

Superdeux (San Francisco, USA)
"I love simplicity, simple shapes, just two or three colours. I create my character design like I create logos or icons, that’s what I like to see in a character design."
Sebastien Roux aka Superdeux was born and raised in the south of France, worked and studied in Paris, and now resides in San Francisco, California. He is currently working on motion graphics, character design, identity design, toy design and, as he puts it, just about anything that requires "strong and meaningful design solutions".
IdN v19n6: Character Design Issue p28-29
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IdN v19n6: Character Design Issue — Character Building
A good story, in any medium, is only as interesting as the characters in it. How do you invent a fictional being with which the whole world can identify? If we knew the answer we'd be millionaires, but there are plenty of people out there trying hard to come up with the next Mickey Mouse or Homer Simpson. We talk to some of them about the difficulties and satisfactions of this challenge and ask them what advice they would give to someone starting out on the character-building path.
IdN v19n6: Character Design Issue (US$19.95)
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Randi Antonsen (Trondheim, Norway)
"I think that I have prospered by believing in myself and continuing to discover what I consider to be exciting, without comparing myself with others. You have to be a gentle tiger!"
Kerem Suer (San Francisco, USA)
"I’ve always thought of interactive design as a language between humans and computers. When you think about it, technology, computers, phones and interfaces aren’t organic in nature."
MVM – Magnus Voll Mathiassen (Drammen, Norway)
"I have learned that anything can be learned if you work hard enough at it. Talent is just talent."
Craig&Karl – Craig Redman and Karl Maier (New York / London)
"A good character design needs a real sense of personality. The most challenging part about character design is finding the balance between something that is simple yet expressive. For us it’s about a process of refinement, chipping away at it until we get to what we feel is essential."
"I strive to make beautiful and interesting artwork. Art is always better when there is an actual idea behind it and it is not just something made to be pretty."
"Personally, I love characters to have humour and an element of story-telling. If one of our character designs can make someone laugh then that’s the best thing ever."