IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles
IdN v19n5: Interactive Design – Perfecting those Air to Surface Missiles

Designing the perfect digital tools and useful applications that end-users will want to embrace is the design world's new holy grail. We present the work and observations of 9 prestigious practitioners of this most cutting-edge end of the design field to show us how interaction design can be as functional as it is fun to use – and to discuss the challenges that it offers, as well as to predict some of the future paths it may take.


Contents:

Motion Gallery: Hand-drawn
Interactive Design: Perfecting those Air to Surface Missiles
Creative Country: South Korea
Branding: MoMA
Pick of the Month

Specifications:

104 pages
6 varying paper stocks
4C process + spot UV + vanish
112 minutes DVD Video included


Interactive Design Issue

Redefining the term "user-friendly"

Design usually has one of two goals, often both: to be aesthetically pleasing to a viewer and to "sell" whatever brought it into being, be that an actual product, a brand, an identity or an idea. Interaction design lives or dies through recipients' responses to it. If as result of seeing it, the viewer cannot or does not want to "inter-act" with it, then the design quite clearly hasn't worked.

As one practitioner noted: "We need to be able to tap into audiences' minds in order to build intuitive designs that help enhance their lives and extend the way they interact – this is really what interaction design is about, it's about building experiences for people."

Featuring:

Jean-Christophe Naour | Josh Nimoy | Multitouch Barcelona | Nation | Snibbe Interactive | Sword & Sworcery | ToDo | Trafik | YesYesNo

IdN v19n5: Interactive Design p14-15

IdN v19n5: Interactive Design p14-15

IdN v19n5: Interactive Design p16-17

IdN v19n5: Interactive Design p16-17

IdN v19n5: Interactive Design p20-21

IdN v19n5: Interactive Design p20-21

IdN v19n5: Interactive Design p22-23

IdN v19n5: Interactive Design p22-23

IdN v19n5: Interactive Design p30-31

IdN v19n5: Interactive Design p30-31

IdN v19n5: Interactive Design p32-33

IdN v19n5: Interactive Design p32-33

IdN v19n5: Interactive Design p44

IdN v19n5: Interactive Design p44


Motion Gallery: Hand-Drawn

Hand-drawing adds magic to the digital environment

More and more motion-makers are having recourse to this most basic form of art to bring a certain special "something" to their movies. This time-consuming technique has now been done away with by digital technology. But traditional drawing ability still plays a vital role in computer animation. Here are 23 beautifully executed examples from 21 of the world's most talented exponents of combining traditional techniques with digital means.

IdN v19n5: Interactive Design p6-7

IdN v19n5: Interactive Design p6-7

IdN v19n5: Interactive Design p8-9

IdN v19n5: Interactive Design p8-9

IdN v19n5: Interactive Design p12

IdN v19n5: Interactive Design p12


Creative Country: South Korea

Transition from chaos: emerging as a world power

The modern Republic of Korea has come a long way in the half-century or so that has passed since a brutal civil war left the country on its knees. Political stability has engendered a technological powerhouse that leads the world in many sectors – and a design scene that is among the most vibrant in Asia. Find out what it's like to live and work in it from six of the best contemporary creatives – their challenges, their dreams, their everyday experiences. And be astounded at the innovative work they are producing.

Featuring:

Hyesu Lee | Sakiroo | Studio Dumbar | Sulki and Min | Workroom | Yoonhyup Kim

IdN v19n5: Interactive Design p45

IdN v19n5: Interactive Design p45

IdN v19n5: Interactive Design p48-49

IdN v19n5: Interactive Design p48-49

IdN v19n5: Interactive Design p54-55

IdN v19n5: Interactive Design p54-55

IdN v19n5: Interactive Design p60-61

IdN v19n5: Interactive Design p60-61

IdN v19n5: Interactive Design p64-65

IdN v19n5: Interactive Design p64-65


Branding: MoMA

Challenge of selling sole client who "sells" world's finest art

Situated in the heart of New York's Manhattan, the Museum of Modern Art has been an iconic representative of the best of contemporary art and crafts for more than half a century. Surely, it sells itself? Well no, keeping a global public interested in and enthusiastic about what it has to offer – both its permanent collections and its ever-changing exhibitions – is a constant challenge for its highly professional in-house design team. The one rule they are urged to observe is "Don't try to compete with the art – let it speak for itself".

Featuring:

MoMA Design Studio

IdN v19n5: Interactive Design p69

IdN v19n5: Interactive Design p69

IdN v19n5: Interactive Design p70-71

IdN v19n5: Interactive Design p70-71

IdN v19n5: Interactive Design p74-75

IdN v19n5: Interactive Design p74-75


Regulars: POTM

Pick of the Month

IdN v19n5: Interactive Design p92-93

IdN v19n5: Interactive Design p92-93

IdN v19n5: Interactive Design p96-97

IdN v19n5: Interactive Design p96-97

IdN v19n5: Interactive Design p100-101

IdN v19n5: Interactive Design p100-101

Welsley Woo – Pepsi China 2015 – Shanghai, China

Welsley Woo – Pepsi China 2015 – Shanghai, China

Welsley Woo is a designer and illustrator, enuthustic about art and design. His work involves advertising, application, branding, editorial design, illustration, interaction design and typography. His latest project illustrations for Pepsi China 2015 integration campaign was based on 50+ short films, stories and current events that related to Chinese New Year, which turn into a vivid and colorful new year scene.

Grason Ratowsky – Denver, USA

Grason Ratowsky – Denver, USA

"To me, though, the main objective of good package design is to create a connection between the product and the end-customer. Like any well-made art, effective design evokes a reaction from the viewer. Whether the reaction is positive or negative is irrelevant. The key is to demand attention and, ultimately, more interaction through the package design."

Fruit Jelly Films – OFFF Barcelona 2014 Experience (2:45)

Fruit Jelly Films – OFFF Barcelona 2014 Experience (2:45)

A recap of what a three-day-journey seemed like at OFFF Barcelona 2014.

Edward Carvalho-Monaghan – London, UK

Edward Carvalho-Monaghan – London, UK

His work has received much praise since he graduated from Central Saint Martins for his truly eye-catching and highly original style.

Chel by Cheline – Cheline Yau – Hong Kong

Chel by Cheline – Cheline Yau – Hong Kong

"One of my favourite things to collect during my travels is jewellery... The Chel Jewelery Traveler is a marriage of my three greatest loves: jewellery, design and travel – a great way to show-off your treasures."

Peacock Visuals – Six Two Three Zero – Re.Discover 2015 (5:08)

Peacock Visuals – Six Two Three Zero – Re.Discover 2015 (5:08)

Re.Discover is a Bunbury originated & artist run project created to cultivate creativity & to activate feet on the streets of Bunbury's CBD.

Melanie Chernock – New York, USA

Melanie Chernock – New York, USA

"Good packaging design needs to function well. There’s nothing worse than a peel-off covering with no tab. Madness."

Leolab – Mexico City, Mexico

Leolab – Mexico City, Mexico

"Good packaging is all about understanding the three dimensions and the way the object will interact with the space and the final user. It is all about the impact, concept and final materials. Good packaging is meant to enhance the product’s features and transmit the brand values. Finally, good packaging has got to be original, creative, functional and environmentally friendly."

Happycentro Studio – Verona, Italy

Happycentro Studio – Verona, Italy

"Every single package asks for a peculiar way of developing it. And even if generic, we think that this is the first main rule because it contains the idea that the designer should avoid using the package just to express his own idea, a style exercise. Content comes first."

Beyonderground 2015 – Hasselt, Belgium

Beyonderground 2015 – Hasselt, Belgium

Beyonderground, the international festival of graphic creativity, is returning to its hometown of Hasselt between 24 APR and 03 MAY! The festival has 2 parts: "Graphic City" is the graphic takeover of the city and its public space. Exhibitions and installations address the general public while visitors can attend workshops and so make their artistic contribution to this "Beyonderground Graphic City". Part two is an "indoor event" conference at Muziekodroom, where more than 50 graphic artists will talk about their work and give workshops and performances.