IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building
IdN v19n6: Character Design Issue – Character Building

A good story, in any medium, is only as interesting as the characters in it. How do you invent a fictional being with which the whole world can identify? If we knew the answer we'd be millionaires, but there are plenty of people out there trying hard to come up with the next Mickey Mouse or Homer Simpson. We talk to some of them about the difficulties and satisfactions of this challenge and ask them what advice they would give to someone starting out on the character-building path.


Contents:

Motion Gallery: Pattern/Symmetry
Character Design Issue: Character Building
Creative Country: Norway
Idea: Movie Poster
Interactive Design II: Keeping tabs on some of the best in the business
Pick of the Month

Specifications:

104 pages
6 varying paper stocks
4C process + spot UV + vanish
96 minutes DVD Video included


Character Design Issue

Designers with a lot of Character

We all grew up with various fictional characters that helped us adjust to the real world around us and with which we formed often quite strong bonds.

The soft toys whose comforting presence in our bed at night helped us to get to sleep were probably among the earliest, followed by those in the story-books from which our parents used to read to us. Kids have strong imaginations and it was not difficult to regard these characters as actual living beings, imbued with the different personalities that we chose to give them.

Featuring:

Craig&Karl | Din-Dong | Geneviève Gauckler | James Jarvis | Kevin Lyons | NC Empire | Sticky Monster Lab | Superdeux | Yum Yum

IdN v19n6: Character Design Issue p14-15

IdN v19n6: Character Design Issue p14-15

IdN v19n6: Character Design Issue p16-17

IdN v19n6: Character Design Issue p16-17

IdN v19n6: Character Design Issue p22-23

IdN v19n6: Character Design Issue p22-23

IdN v19n6: Character Design Issue p24-25

IdN v19n6: Character Design Issue p24-25

IdN v19n6: Character Design Issue p32-33

IdN v19n6: Character Design Issue p32-33


Motion Gallery: Patterns/Symmetry

What immortal hand or eye could frame thy fearful symmetry?

The possibilities for symmetry and pattern-making in design are literally endless. Transforming mathematical measurements into aesthetically pleasing works of art is a task that increasing numbers of animators are setting themselves. We look at this latest trend in motion graphics through the eyes some of those who have become particularly adept at it.

IdN v19n6: Character Design Issue p5

IdN v19n6: Character Design Issue p5

IdN v19n6: Character Design Issue p10-11

IdN v19n6: Character Design Issue p10-11

IdN v19n6: Character Design Issue p12

IdN v19n6: Character Design Issue p12


Creative Country: Norway

Transforming a tradition of excellence

Norway has it all – scenic beauty, a wealth of natural resources and a rich cultural heritage. But the design scene in this Scandinavian kingdom is undergoing some profound changes, thanks largely to newfound affluence and a clear-sighted vision of the benefits that a thriving commercial-art sector can bring. We asked a clutch of young creatives to tell us what it's like to live and work in this enlightened ambience – and where it might all be leading.

Featuring:

Esra Røise | Bureau Bruneau | The Metric System | MVM | Randi Antonsen | Bleed Design Studio

IdN v19n6: Character Design Issue p37

IdN v19n6: Character Design Issue p37

IdN v19n6: Character Design Issue p38-39

IdN v19n6: Character Design Issue p38-39

IdN v19n6: Character Design Issue p44-45

IdN v19n6: Character Design Issue p44-45

IdN v19n6: Character Design Issue p48-49

IdN v19n6: Character Design Issue p48-49


Idea: Movie Posters

The Power of Movie Posters

Vintage movie posters are hard to come by – and worth a small fortune. A study of the genre since the earliest days of cinema tells us a lot about the changes that society has undergone, though today's anything-goes approach to the art owes more to technical liberation than altered tastes. A pair of recognised experts in the field give us the benefit of their vast experience.

Featuring:

Tomasz Opasomski | Marcell Bandicksson

IdN v19n6: Character Design Issue p61

IdN v19n6: Character Design Issue p61

IdN v19n6: Character Design Issue p64-65

IdN v19n6: Character Design Issue p64-65


Interactive Design: Part II

Keeping tabs on some of the best in the business

After our last issue's exploration of the growing importance of eliciting a digital response from potential end-users, we continue with this theme – asking three extremely polished practitioners for their thoughts on the matter. It seems that there's no getting away from sheer application when it comes to inventing apps.

Featuring:

Kerem Suer | Tangible Interaction | Tree Axis

IdN v19n6: Character Design Issue p70-71

IdN v19n6: Character Design Issue p70-71

IdN v19n6: Character Design Issue p74-75

IdN v19n6: Character Design Issue p74-75

IdN v19n6: Character Design Issue p76

IdN v19n6: Character Design Issue p76


Regulars: POTM

Pick of the Month

IdN v19n6: Character Design Issue p78-79

IdN v19n6: Character Design Issue p78-79

IdN v19n6: Character Design Issue p84-85

IdN v19n6: Character Design Issue p84-85

IdN v19n6: Character Design Issue p92-93

IdN v19n6: Character Design Issue p92-93

IdN v19n6: Character Design Issue p69-97

IdN v19n6: Character Design Issue p69-97

L’inévitable attraction de la femme mystérieuse – An exhibition curated by Josie Magazine – Lyon, France

L’inévitable attraction de la femme mystérieuse – An exhibition curated by Josie Magazine – Lyon, France

Josie Magazine looks into the mystery of Women, by asking nine artists to illustrate, to lay bare to try to find the origin. Featuring: Manu Ridocci, Corrado Dalcò, Nastasia Alberti, Laurie Franck, Morgane Guerry, Marion May, Mafalda Silva, Antoine Magnien and Thomas Blachère.

TYPO Berlin 2015 – Berlin, Germany

TYPO Berlin 2015 – Berlin, Germany

At TYPO Berlin 2015, Character and Characters come together. More than 50 experts from the areas of design, communications, typography and psychology will be presenting strategies against a culture of superficiality. Artists Line-up include: Gemma O’Brien, Erik Kessels, Josh Higgins, Aaron Draplin, Oliver Reichenstein, Tina Roth Eisenberg, Prof. Manfred Hild, Francesco Franchi, Jon Burgerman and many more.

Matthieu Venot – Photographer – Brest, France

Matthieu Venot – Photographer – Brest, France

Matthieu Venot is a self taught photographer, based in Brest in Brittany, France. One of his latest project "Who Want Sky" is depicting the photographer's love for colors and shapes in urban environment.

Yu-Chuan Chang – Taipei, Taiwan

Yu-Chuan Chang – Taipei, Taiwan

"Emotional expression is the main difference between local design culture in comparison with that of other Asian countries. The small details of Taiwanese life are often incorporated into our design."

Domenico Ruffo – Milan, Italy

Domenico Ruffo – Milan, Italy

“Attention to every single detail, shapes and colours, the right fonts and materials. That’s a great combo.”

Rocksmith x High Times Magazine: 420 American Pop Collab Capsule – New York City

Rocksmith x High Times Magazine: 420 American Pop Collab Capsule – New York City

NYC based streetwear brand Rocksmith has teamed up with legendary counter culture publication High Times for a fun, Pop Art inspired tee capsule for 420. With Colorado becoming the first state to legalize in the United States, the possible end of the prohibition on marijuana is near, let the good times roll! The collab tees are exclusively available now on rocksmithnyc.com

Bob Studio – Aris Tsoutsas, Andreas Thanos and Miguel Rodrigues – Athens / London

Bob Studio – Aris Tsoutsas, Andreas Thanos and Miguel Rodrigues – Athens / London

"We collaborate with other designers, architects, illustrators, photographers, printers, musicians and artists."

United Logotypes – Moon (0:45)

United Logotypes – Moon (0:45)

Exclusive video made for IdN, based in very few frames of a moon timelapse, generate glitches on the images with the text edit in different images formats.

What can Africa teach the powerhouses of industrial design? Part II of IV – Slow and steady wins the race

What can Africa teach the powerhouses of industrial design? Part II of IV – Slow and steady wins the race

Dutch designers Melle Smets and Joost van Onna followed the trail of Europe’s discarded vehicles to capitalism’s periphery – the industrial hub of Suame Magazine in Ghana. In this immense open-air factory, over 200 000 craftsmen recycle discarded car parts into new vehicles. Smets and Van Onna collaborated with local craftsmen to create a new, characteristic African car: the SMATI Turtle 1. The car took its name from its characteristics – slow but steady speed, its basic and strong mechanics and its protective bodywork. Full story at designindaba.com

Sarina Nihei – Illustrator – Tokyo, Japan

Sarina Nihei – Illustrator – Tokyo, Japan

Sarina Nihei is an award winning animation director and illustrator living in Tokyo. She started making animation at Tama Art University in Tokyo and graduated with a BA in graphic design. In 2012, she moved to London to start Maters degree in animation at the Royal College of Art. After graduating from the RCA in 2014, she works as a freelance animator/illustrator. Specialising in hand-drawn animation, she makes surreal and absurd stories.